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{"id":74,"date":"2015-10-23T05:02:46","date_gmt":"2015-10-23T05:02:46","guid":{"rendered":"http:\/\/jeffrayarts.com\/?page_id=74"},"modified":"2015-10-23T05:02:46","modified_gmt":"2015-10-23T05:02:46","slug":"sound-art-class","status":"publish","type":"page","link":"https:\/\/www.jeffrayarts.com\/sound\/sound-art-class\/","title":{"rendered":"Sound Art Class"},"content":{"rendered":"

Every few semesters I teach a class called Computer Applications in Conceptual Design at San Francisco State University. This class features sound, art, and technology. Below is part of the syllabus.<\/p>\n

ART 412, Section (Number)\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a07\/30\/14
\nClass Title\u00a0 Computer Applications in Conceptual Design<\/p>\n

INSTRUCTOR: Jeff Ray, Instructor
\nrayinsf@gmail.com
\nOFFICE: FA 264
\nOFFICE HOURS: Tuesday and Thursday @ Noon
\nOFFICE PHONE: text only at (415)xxxxxxxxxx
\nLAB FEES: 50 dollars<\/p>\n

COURSE DESCRIPTION<\/p>\n

Using sound as a foundation and a jumping off point, this will be an interdisciplinary course with an emphasis on new media that explores technology and interactivity in sound, visual, physical and virtual formats. We will be using computer programming language, primarily Pure Data and Max MSP,\u00a0 to create sound and visual projects.
\nTopics such as sound theory, virtual reality, site specific art, how new media relates to contemporary art, history of New Media, aesthetics of art and technology, and more. Using and learning the basics of software such as Pure Data, Max MSP, Audacity, Processing, Logic, Illustrator, Garage band, Audacity, Iannix open source sequencer, Final Cut Pro, Photoshop, and applying to machines\/ hardware such as your cell phone, laptop, analogue and digital synths, Midi controllers, mp3 players micro controllers such as Arduino, and microprocessors such as Raspberry Pi.
\nWe will go on field trips to art exhibits, studios, and working labs gaining information and inspiration for those working in these fields. \u00a0We will have \u00a0visiting artists working in the field of new media.
\nWe will have at least two exhibits of the students\u2019 work.<\/p>\n

PREREQUISITES
\nPriority registration is given to students with an emphasis in Digital Media Arts and Emerging Technologies [ks Conceptual Information Arts] , students majoring in Art or students with a minor in Art.<\/p>\n

COURSE OBJECTIVES
\nThe overall objectives are to gain an understanding of interactivity within a selected environment.]\u00a0 This class will focus in sound and introduce students to environments such as Pure Data and Max MSP, software such as Audacity and various recording apps.<\/p>\n

With these tools we want to create artful projects. In the process of learning the technical side to these programs\/ computer languages and while creating technology based art we also focus on the concept and the aesthetics.<\/p>\n

Through field trips, written essays, video presentations of artists. We will explore New Media artists for ideas and inspiration. The student is to try and understand the process and aesthetic and conceptual.<\/p>\n

WORKLOAD
\n\u2022 There will be at least three field trips. The students are required to attend at least one or write an extra paper to compensate.
\n\u2022 Students will:
\n–\u00a0 read articles on New Media.
\n– \u2026create patches from Pure Data and\/ or Max MSP
\n– …work on a sound project as well as a visual\/ video project.
\n– \u2026work with the professor to correct any mistakes\/ glitches that may happen with your projects.
\n-… participate in class discussions and critiques.
\n-… work on In class exercises
\n-\u2026You will follow tutorials with notes and with proper execution and understanding of the program
\n-…work on and develop conceptual ideas.
\n-…articulate and discuss these conceptual ideas in class
\n-…finish one smaller project and then a final larger more complex project due with potential public exhibition for both projects
\n-\u2026participate in group critique of projects both in development as well as the final showing of project.
\n-\u2026derive inspiration from other artists works, by viewing and discussing videos, websites and readings.
\n-…show a certain amount of flexibility\u00a0 and understanding in what software and hardware is used in order to complete projects.<\/p>\n

COURSE REQUIREMENTS
\n2 – 3 finished assignments\/ projects
\nCritiques on all assignments [ in class discussions? You also mention critiquing in the line on homework]\nClass participation
\nYou will\u00a0 turn in general Homework\u00a0 on time.
\nYou will finish assignments (art installations) on time
\nYou will read articles assigned and expect to be able to talk about them in class.
\nAt least one field trip attended or a paper assignment
\nParticipate in a class blog that may include notes on observations, links of artists that you have researched, and general notes on the class and the subject of New Media
\nProgress check ins with meetings with the Professor
\nListening and executing the tutorials on the computer programming language of Pure Data
\nBring any problems, questions or any circumstances that hamper full participation in class to the attention of the instructor as soon as circumstances arise. Do not wait.
\nCompletion of all work on time. Unless otherwise stated, \u00bd grade point will be deducted from work each class an assignment is late. Participate fully in all studio critiques, discussion, exercises and projects.
\nAttend all classes and arrive on time.<\/p>\n

ATTENDANCE POLICY
\nConsistent late arrivals, and missed class are unacceptable. Unless a family emergency and\/ or a doctors note.
\nOnly two unexcused classes are allowed\u00a0 [is this for the entire semester? You might want to say something like: two unexcused absences\u2026 ]\n

Consequences of absenteeism:
\n3 late arrivals equals 1 unexcused absence, and a full final grade deduction.
\n3 unexcused absences equal an automatic \u201cF.\u201d<\/p>\n

GRADING
\nGrades are based in part on: Degree of effort in understanding and executing the assignments. Class participation including discussions about assignments, readings, critique of others work, original ideas brought to discussion. Listening and responding our main proponents to class participation. Finishing assignments related to the tutorials. Finishing projects.<\/p>\n

Grades schedule<\/p>\n

LATE WORK POLICY
\nWork can be up to one week late with a grade lowered one to two letters due to the lateness.<\/p>\n

Grades are based in part on the following:
\nA\u00a0 – Means Excellent Work.
\nStandards for receiving an A
\nB\u00a0 – Means Very Good Work.
\nStandards for receiving a B
\nC –\u00a0 Means Average Work.
\nStandards for receiving a C
\nD or F \u2013 Means below Average or Failing Work.
\nStandards for receiving a D or F<\/p>\n

CLASS SCHEDULE
\nRough schedule, very much subject to change.<\/p>\n

Tuesday\/ August 26
\nIntroduction to each other\/ class\/ description of class\/ Questionnaire hand out. Discussion about lab work. Add Drop information<\/p>\n

Thursday August 28th
\nLecture. New Media artists, History of New Media, Reading discussions
\nGo over homework, show Audacity, give ideas for first art assignment, show at least one sound artist (Youtube video), give an example of a Pure Data patch<\/p>\n

Tuesday, September 2nd
\nGo over homework assignment\/ critique\u00a0 the assignment\/ go over syllabus\/ discuss the field trip\/ videos\/ examples of artists. Buy Biophilia tickets. Go over Biophilia App
\nContinue working on Audacity. Have students go out and record sounds around campus. If time, critique the sounds.
\nReadings given out. Brian Eno , Marshal Macluen, and John Cage
\nyou have a month to read these.<\/p>\n

Thursday September 4th
\nGo over syllabus
\nGo over any homework\u00a0 not done\/ go\u00a0 into more details about the first assignment (art object)\/\u00a0 create material list, (mp3 players) over mp3 players, who has them. Assign \/ loan out those who don\u2019t.\u00a0 Lab fee discussion. What does it get you? Assign space in the gallery for exhibit. More youtube videos of sound\/ new media artists.
\nWe go over sound theory. We go over definitions DSP, MIDI, Pure Data tutorial Hello world.<\/p>\n

Tuesday September 9th
\nWe continue to go over sound theory. We go over definitions DSP, MIDI, Pure Data We start pure data tutorials if not started on Thursday September 4th,. Pure Data Tutorial #1. Pure Data Basics, Hello World. Pure Data Tutorial #2\u00a0 Help! –
\nWe continue discussion of the first art project, we do an equipment check in.
\nWe show a video on at least one sound artist, one new media artist, and give an example of other computer software and languages<\/p>\n

Thursday September 11th,
\nLecture. New Media artists, History of New Media, Reading discussions
\nContinue with tutorials. Pure Data Tutorial #3, Basic Math and Bang Order Patches\u00a0 Pure Data Tutorial #4 Metro Patches
\nMore\u00a0 sound theory. examples of other programming language you can use for sound and visuals such as Xennakis,
\nWe discuss how our first installation is going.
\nHomework, work on patches over the weekend.<\/p>\n

Tuesday September 16th Lab time! We switch over to the Lab room today. Meet at Lab room 238.
\nGo over patches you\u00a0 worked on over the weekend. Pure data math and bang and metro patches. Review of tutorials. New tutorials. Pure Data Tutorials #5. Pure Data Midi Mac and Make Note. Create and play with this patch. possibly record and save a song.\u00a0 Short introduction\u00a0 Max MSP and the similarities to Pure Data.<\/p>\n

Thursday September 18th.
\nLecture. New Media artists, History of New Media, Reading discussions
\nMore work on Sound Graffiti project. Put together the MP3 players. (low cost kit ordered online), Download sound project onto SD card\/ Load and test the player.\u00a0\u00a0 Pure Data Tutorials #6 Conditional Logic<\/p>\n

Tuesday September 23rd.
\nSound Graffiti pieces are due.
\nLab work, Pure Data tutorials continued. #6 Conditional Logic review.\u00a0 Pure Data #7\u00a0 A Simple Sequencer. Finish up with Sound Graffiti. Install Sound Graffiti pieces.<\/p>\n

Thursday September 25th
\nSound Graffiti show Gallery opening!!!
\nPure Data Tutorial #8 Record and Save sounds.<\/p>\n

Tuesday September 30th<\/p>\n

Final Assignment\/ Project\u00a0 introduced!!! \u201cAltered Sound and Video\u201d
\nThree possibilities.
\nMedium to High Grade . Alter your sound graffiti using Pure Data patches
\nHigh to Higher Grade . Use Pure Data GEM\/ or Jitter\/ Vissex to alter a video
\nHighest Grade. Do both. Use an soundtrack created\/ altered in Pure Data as well as a Visual component created\/ altered in GEM<\/p>\n

Lecture\/ discussion.\u00a0 Instructables, and tech labs What is Instructables? Why are we visiting Instructables? What is The Exploratorium? Why are we visiting the Exploratorium. Pure Data Tutorial\u00a0 #8 Random Numbers Pure Data Tutorial #9 Send and Receive<\/p>\n

Thursday\u00a0 October 2nd
\nField trip to Instructables . Class meets at Instructables.3pm,\u00a0 Address Pier 9, Embarcadero, 94111<\/p>\n

Tuesday October 7th
\nMeet at Lab. Field trip discussions, Introduction to visuals (GEM) on Pure Data and Jitter\/ Vissex on Max MSP
\nDiscuss Biophilia App
\nSyllabus change\/ review
\nPure Data Tutorial #10 Lists with Reactivision<\/p>\n

Readings discussed, Those who have gone on field trips only have to do one short paper. Those who haven\u2019t have to do two papers on readings\/ things we have covered in class<\/p>\n

Thursday October 9th
\nFeaturing a presentation and show by PINE and Elia Vargas ( speaking about visuals and Max MSP\/ Jitter and Pure Data )<\/p>\n

Saturday October 11th 2:30PM\u00a0 Extra Credit Field Trip Bjork Biophilia Live<\/p>\n

Tuesday October\u00a0 14th
\nPapers on readings and new media.
\nFinal Assignment\/ Project Introduced \u201cVisually and Sonically Altered\u201d
\nGo over archive.org (prelinger\u2019s archive)
\nDiscus Bjork\u2019s Biophilia
\nPure Data Tutorial #11 The Espression Object, Pure Data Tutorial # 12 Altering video in GEM<\/p>\n

Thursday October 16th<\/p>\n

Pure Data Tutorial Reviews
\nClass ,\u00a0 Guest Lecturer\/ New Media Artist Greg Gigawatt,<\/p>\n

Tuesday October 21st
\nPure Data review, catch up. Class makes their own patch.
\nPure Data Tutorial\u00a0 Tutorial # 13 Sub patching. Tutorial # 14 Altering Video with Gem\/ Vissex\/ Jitter<\/p>\n

Thursday October 23rd
\nContinued Lecture on New Media artists. Examples of new media artists. Reading discussion.
\nPure Data Tutorial #15 AU Lab \/ MIDI controllers Pure Data Tutorial\u00a0 #16 Visual with Gem\/ Vissex\/ Jitter
\nPaper or Papers due on Reading<\/p>\n

Tuesday October\u00a0 28th
\nGo over previous Pure Data patches
\nPure Data Tutorial #17 AU Lab \/ MIDI controllers Pure Data Tutorial\u00a0 #18 Visual with Gem\/ Vissex\/ Jitter<\/p>\n

Thursday October 30th
\nLecture. New Media artists, History of New Media, Reading discussions
\nPure Date Tutorial #19 Creating a Beat Machine, Pure Data Tutorial #20,\u00a0 Visual with Gem\/ Vissex\/ Jitter
\nWork on Final Project
\nVideos of sound and new media artists<\/p>\n

Tuesday November\u00a0 4th
\nPure Date Tutorial #21 Tables and Array Pure Data Tutorial #22,\u00a0 Visual with Gem\/ Vissex\/ Jitter
\nWork on Final Project<\/p>\n

Thursday November 6th
\nLecture. New Media artists, History of New Media, Reading discussions
\nPure Data Tutorial #23, Reading Tables with Expression. Tutorial #24 Visual with Gem\/ Vissex\/ Jitter
\nWork on Final Project<\/p>\n

Tuesday November 11th (School is closed, Holiday)<\/p>\n

Thursday November 13th
\nLecture. New Media artists, History of New Media, Reading discussions
\nDownload free trial version of Max MSP
\nDownload free trial of Adobe Creative Suite
\nGo over both programs
\nPure Data Tutorial #25 Useful Objects, Simple Abstractions. Tutorial #26 Visuals with Gem\/ Vissex\/ Jitter
\nWork on Final Project<\/p>\n

Tuesday November 18th
\nGo over Max MSP\/ Adobe Creative Suite
\nPure Data Tutorial # 27 Smoothing Amplitude\/ Beginning FM Synthesis\u00a0 Tutorial #28 Visuals with Gem\/ Vissex\/ Jitter
\nWork on Final Project<\/p>\n

Thursday November 20th
\nLecture. New Media artists, History of New Media, Reading discussions
\nPure Data Tutorial #30 , Reverb and Delay\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Pure Data Tutorial #31 Visuals with Gem\/ Vissex\/ Jitter
\nWork on Final Assignment
\nCritiques
\nFixes, changes,<\/p>\n

Tuesday November 25th (closed, for Holiday )<\/p>\n

Thursday\u00a0 November 27th\u00a0 (closed for Holiday)<\/p>\n

Tuesday December 2
\nFinal assignment rough draft due
\nCritiques
\nFixes, changes,<\/p>\n

Thursday December 4
\nLecture. New Media artists, History of New Media, Reading discussions
\nWork on Final Assignment
\nCritiques
\nFixes, changes,<\/p>\n

Tuesday December 9
\nInstall Art show opening<\/p>\n

Thursday December 11
\nArt Show closing. Party\/ Celebration<\/p>\n","protected":false},"excerpt":{"rendered":"

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